
Each character has three classes available to them, with one available immediately and the other two available as you reach levels seven and twelve respectively, with fifteen classes total. Every character is superbly voice acted (the Witch Hunter is a little hammy, though) and have their own unique personalities that reflect their race/kingdom.

While there can be only four players in a game simultaneously, there are five different characters to choose from. There are also smaller “special” enemy types, with all of the same cast of annoying hook rats and gutter runners from the previous Vermintide game. Enemy types in Vermintide 2 are also quite various with Northmen and ratmen filling out the ranks, while larger boss enemies await your group at certain areas of each level to test your mettle. Ranged weapons are fun, feel good, and have a large variety.

Heavy hammer hit with a glorious clunk, while slicing weapons catch and glide in a glorious dance of gore and death. The combat in Vermintide 2 feels great: it’s appropriately impactful, with melee blows feeling satisfying landing against foes. Each time you play you and your team will have to face wave after wave of Skaven and orcs in spectacularly bloody combat. Each act culminates in a big boss fight, and after you’ve completed all three acts you can take on the final challenge in the thirteenth level, including its own unique boss fight. There are three acts, each containing four different levels all with their own objectives and challenges. You and three other people will have to hack, slash, shoot and otherwise survive by working together to accomplish varied goals and survive the gauntlets that are Vermintide 2’s levels. At certain points (indicated by a rallying horn and then a musical cue) there will be a horde of enemies spawning to cause trouble for your group of four adventurers fighting through the destroyed world. Even your characters constantly banter at each other, and warn of dangers–like if an assassin rat is prowling about. There are special enemies that grab you, or otherwise incapacitate you (with an icon alerting your teammates to your predicament). While it doesn’t copy Left 4 Dead directly (no safe rooms, among other things) it comes pretty damn close. If you’ve played either of the Left 4 Dead games, you’ll immediately recognize the formula Vermintide 2 uses. In Vermintide 2 the Skaven are working directly with the forces of Chaos, so instead of just hordes of ratmen, there are some corrupted Northmen and other forces of Chaos thrown into the mix. The world is in ruins, overrun with Skaven rat-men who live off of death and decay, swarming from their vast subterranean networks and blanketing the overworld with their disease and death. Set in the apocalyptic End Times of the Age of Sigmar, Warhammer: Vermintide 2 isn’t a very optimistic game. Vermintide 2 takes the formula of its predecessor, while fixing the loot system, upping the polish and fidelity, and making a great hack and slash Warhammer game. Warhammer: Vermintide 2 is the followup to 2015’s Warhammer: Endtimes–Vermintide, a first-person hack and slash that used horde mode sensibilities and teamwork in the style of Left 4 Dead while having a loot system as a way to progress your character. Luckily, developer Fatshark has managed another good entry into the vast Warhammer canon. There are good Warhammer games, and incredibly bad ones. Let’s face it: the Warhammer IP is hit and miss.
