
These battle-scarred, frost-spraying behemoths work great with support and can terrorize troops into fleeing for their lives. Norscan Giant: The Giants of Norsca are nothing like their Southern, temperate climate cousins. The most you'll need is one or two in an army, any more and you're just asking for trouble. Though they have very little ranged protection and if caught in melee they die pretty quickly. Though they're easy to route, they provide both Axe and Javelin throwing variants which specialize them into either Anti-Infantry or Anti-Large so there's some nice adaptability going on. Marauder Horsemen: Ranged skirmishers on horseback, Marauder Horsemen are great for wearing down big monsters or infantry as they get close to your battle lines. Their cavalry speed also makes them great at charges or catching up to other fast-moving units. Their unit number may be small, but these walking dogs of war come with regen, Anti-Large, and a Frenzy mode that can shred anyone nearby. They can put out a lot of pain and it'll take an entire regiment to put them down.
#TOTAL WAR WARHAMMER NORSCA REVIEW SKIN#
Skin Wolves: High damage-dealing fast movers, the Skin Wolves are the ideal ambush unit for Norsca. Used right you can have a horde of them roaming around for next to nothing. Plus, Wulfrik The Wander has one as a mount and a large number of his skills go towards reducing their costs and upkeep. Mammoths are a high-health, top-tier endgame unit for the barbarian hordes of Norsca, probably the best part of their DLC and you can’t do without at least one by turn 100.

Coming in three flavors, one of which buffs friendly troops and another that adds ranged javelin attacks. Mammoth: Sporting chunky health bars, high damage, and the propensity to go into a berserk Frenzy, Mammoths are line-breaking tanks of fur and fury.
