

Oftentimes, success in a playthrough is determined by the speed of the user’s reaction and their attentiveness to detail. Instead, they make a point of making the gameplay intuitive and easy to understand from the very first try. HCGs rarely feature tutorials and demo levels for the player to learn how everything works. Two taps and five seconds in total – instant action, as it should be for all titles in this category. For instance, in Knight Stack Jump (KSJ), you tap the app icon on your smartphone, see the menu appear within seconds, and tap the large green “play” button to start the action. The same principle applies when your playthrough ends: it takes just a few seconds to start all over again. When you launch such an app, you can expect the loading process to take several seconds instead of minutes, and can get into gameplay as soon as you see the menu and tap a button. In this aspect, HCGs have a leg up over all of the other categories.

Nobody likes loading screens, but they are an unavoidable element of most games. We can illustrate some of the key characteristics that go into the mix by using the Knight – Stack Jump game developed by Program-Ace as an example. As a rule, a winning formula puts less emphasis on plot (which is recommended but hardly essential), and much more emphasis on the mechanics and gameplay. Characteristics of hyper-casual gamesĪnyone thinking of making an HCG will need to create a formula to address the players’ wants and needs if they want their project to succeed. Let’s take a look at why this is the case and what it takes to make such a title. While hyper-casual games may not be the first choice of all gamers, they have universal appeal and accessibility that makes them a great investment for a gaming business. Casual games are even smaller in scale and the time they take up, while hyper-casuals are the extreme on this side of the scale. In contrast, mid-core titles are a bit smaller in scale and can be enjoyed by both hobbyists and competitive players.
#Casual games development full
They are meant for people who are serious about gaming and ready to invest their time and money into getting “the full experience”. Hardcore titles tend to be massive projects with vast content, diverse gameplay, and expansive competitive/multiplayer options. For example, hardcore games are intended for hardcore gamers, though there is some overlap with adjacent categories. “Hyper-casual” is a category on a scale of games based on their types of players. To elaborate, this means that the games take little effort to play (usually only tapping is needed) and can be both downloaded and launched very quickly. The customary qualities of hyper-casual games are simplicity, small size, and speed. Hyper-casual games are perfect for this purpose, helping kill time while keeping you entertained.
#Casual games development tv
What do we do when we want to take our minds off something? We might check our social media feed, watch a reality TV program, or just play a game.
